hatoving / MonumentValley

A series of patches to make Monument Valley run on the PS Vita.
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"target window checksum mismatch: XD3_INVALID_INPUT" #4

Open suLac4ever opened 1 year ago

suLac4ever commented 1 year ago

I followed the instructions exactly (using the latest Android version, where I copied the obb file from the "Android" directory in my internal storage and extracted the games apk using "Apk Extractor" https://play.google.com/store/apps/details?id=com.ext.ui) and whenever I run the batch file it runs for a few seconds spitting out many errors which all read:

xdelta3: target window checksum mismatch: XD3_INVALID_INPUT
xdelta3: normally this indicates that the source file is incorrect
xdelta3: please verify the source file with sha1sum or equivalent

... over and over again. After that I am left with "patchedFiles" containing "Media" containing "Managed" and "Resources" both completely empty.

suLac4ever commented 1 year ago

If it helps I could share all the files in my "working directory" with you via MEGA.

suLac4ever commented 1 year ago

I just found the solution myself, while preparing my "working directory" for uploading: I of course have to use the PHONE_PATCHES_LATEST.zip if I have the latest version of the app but the folder inside this zip has to be renamed to "PHONE_PATCHES" still, because when I ran "applyPatchAndroidLatest.bat" before renaming "PHONE_PATCHES_LATEST" to "PHONE_PATCHES" spit out errors, that it couldn't find files in "PHONE_PATCHES", which gave me the clue to solve the second problem.

So it would be good, if you could chnage the second step in the Android instructions accordingly to something like this: "Download (from the Releases) and unzip the PC_PATCHES zip file (PHONE_PATCHES_LATEST,zip if using the latest app version) to a new folder in the repo folder named "PHONE_PATCHES" in both cases." ... to avoid confusion.

Until you do so you could leave this issue open or highlight it or something so others can find the solution here, if they encounter the same problem.