hatterson / autoBattle

autoBattle is a script intending to automate certain function of the Endless Battle game (http://www.kruv.net/endlessBattle.html)
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Item Rarity #6

Open Code14715 opened 10 years ago

Code14715 commented 10 years ago

Item Rarity implies that it's eventually possible for Common type monsters to always drop legendaries, making it so that going for bosses on loot farm redundant. Should check to see what mobs will always give legendaries, and then include them to the search, if they do.

hatterson commented 10 years ago

Should I cap Item Rarity when leveling up prior to the point at which Common always drop legendaries? Or just have it as the number 1 priority all the time?

Right now it caps at 9900% when leveling so that BOSSes always drop legendaries. I had planned on modifying the item comparison for rarity to work similar to crit so it's try and 'cap' to 9900% and then ignore it.

Code14715 commented 10 years ago

I don't know about number 1 priority, but it shouldn't be capped like crit chance, if it hasn't reached it's maximum effectiveness. It's also occurring to me that it shouldn't just include the mob, but replace the old one, as the new one will be easier to find, as well as easier to kill.

hatterson commented 10 years ago

So, if I get to 99900% item rarity, I should farm only ELITE mobs? It seems like by that time you should have a weapon with crushing blows so the difference in killing ELITE and BOSS isn't that much...although it would mean you could fight a higher level ELITE...

Code14715 commented 10 years ago

Crushing blows makes it possible to kill mobs with ridiculous health, but that doesn't mean that it won't take longer. You still have to bring their health down to a point that damage from another source can kill them.