Open peow opened 6 months ago
another thing: with this option enabled
when you press F to change hand, the Physics Mod thinks your item broken and make particles
Thanks for the detailed report! I will have a look at those and yeah should definitely be able to rename the animations. It seems to refresh the page once you click it that's why it doesn't let you focus the text box. Will be fixed in the next release. The Sodium bug indeed still happens (although being fixed with Iris being installed). It should be possible to fix it with the next release though.
When pressing F to change hands the break animation should no longer play now!
nice
v166 says: "Fixed dynamic blocks not displaying text with only sodium installed" but the problem still happens in v167 using Sodium 0.5.8
and I discovered another bug, when trying to place a Dynamic Door where there is a Dynamic Tall Grass, the Tall grass is broken and the door becomes invisible, and only appears when you interact with it
the chains are acting strangely, they are connecting with the ones above even when they are placed horizontally
this has made it impossible to use them as decoration
I tried changing the chain settings in the Dynamic Blocks but nothing fixed it
I believe the mod should consider the axis of the chain, in its block data you can tell which direction the chain is pointing in
Vertical Chain: minecraft:chain[axis=y,waterlogged=false]
Horizontal Chain: minecraft:chain[axis=x,waterlogged=false]
And when it rains and it's windy, all mobs that are in the air fly away, which doesn't make sense, wind cant make a heavy body go so far
Would be cool a option to disable Rain and Snow particles from the mod but keep Dust particle enabled (because Dust is the only feature that doesnt have in Minecraft Vanilla)
A question: with a 12 thread cpu, what would be the ideal configuration for Physics CPU Threads?
I know about the incompatibility with Fresh Animations, so I disabled the death animation on the Mobs that were buggy, I marked it as "Physics Type: Off", but visual problems still appeared on these Mobs, as if the physics had not been removed completely;
Testing i realized that the same thing happens when all Mob physics are disabled, the visuals still have bugs
(on the image, Creeper, Spider and Zombie Horse has a duplicate layer of their body or something like this)
Please put a option to disable the button to access the Mod settings through the Menu, as it is overlapping other buttons that I have added
when Warden dies he has some translucent overlays (this happen without using any Texture Pack)
i cant rename the animations, if i try to click on the name to change it, nothing happens
Dynamic Blocks does not recognize doors/trapdoors from the SnowySpirit mod and Supplementaries Mod
(Supplementaries Netherite Door and Trapdoor; Supplementaries Gold Door and Trapdoor; SnowySpirit Gingerbread Door and Trapdoor)
(without Sodium)
(with Sodium)
*im using Sodium v0.5.3 (doesnt exist Sodium v.0.5.4 for Minecraft 1.20.1)
this is caused by this setting
please make it possible to link more than just 1 block to a Dynamic Block for example i can only link the lantern to a Chain, so the Soul Lantern will not work, and this is sad
Sound effect in Animations become more bassy than normal
you cant test putting an animation in Mobs death sound with this sound effect: minecraft:entity.skeleton.hurt then try to kill a mob, you will see the sound effect will sound different
this happens with many Dynamic Blocks, like Sugar Cane and the flowers
if is possible to fix these bugs and accept these suggestion, pls make an update to Fabric 1.20.1
Minecraft Version: Fabric 1.20.1 Physics Mod Version: Physics Mod Pro v164 Sodium v0.5.3 (doesnt exist Sodium v.0.5.4 for Minecraft 1.20.1) Enhanced Block Entities v0.9