hawkfalcon / Stardew-Mods

Stardew-Mods by hawkfalcon and ceruleandeep (Better Junimos, CustomQuestExpiration, & more)
MIT License
15 stars 33 forks source link

Game crashes when planting in greenhouse (second greenhouse) #47

Closed hollyeva closed 6 months ago

hollyeva commented 6 months ago

I have an additional greenhouse using InstantBuildings mod. When my character is planting seeds in the second greenhouse the game crashes.


Stack overflow.
   at System.Collections.Generic.List`1[[System.__Canon, System.Private.CoreLib, Version=6.0.0.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e]].set_Capacity(Int32)
   at System.Collections.Generic.List`1[[System.__Canon, System.Private.CoreLib, Version=6.0.0.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e]].Grow(Int32)
   at System.Collections.Generic.List`1[[System.__Canon, System.Private.CoreLib, Version=6.0.0.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e]].AddWithResize(System.__Canon)
   at BetterJunimos.Abilities.PlantCropsAbility.RequiredItems()
   at BetterJunimos.Utils.JunimoAbilities.IdentifyJunimoAbility(StardewValley.GameLocation, Microsoft.Xna.Framework.Vector2, System.Guid)
   at BetterJunimos.Patches.PatchSearchAroundHut.SearchGreenhouseGrid(StardewValley.Buildings.JunimoHut, System.Guid)
   at BetterJunimos.Abilities.VisitGreenhouseAbility.IsActionAvailable(StardewValley.GameLocation, 

....

   at BetterJunimos.Abilities.VisitGreenhouseAbility.IsActionAvailable(StardewValley.GameLocation, Microsoft.Xna.Framework.Vector2, System.Guid)
   at BetterJunimos.Utils.JunimoAbilities.IdentifyJunimoAbility(StardewValley.GameLocation, Microsoft.Xna.Framework.Vector2, System.Guid)
   at BetterJunimos.Patches.PatchSearchAroundHut.SearchGreenhouseGrid(StardewValley.Buildings.JunimoHut, System.Guid)
   at BetterJunimos.Abilities.VisitGreenhouseAbility.IsActionAvailable(StardewValley.GameLocation, Microsoft.Xna.Framework.Vector2, System.Guid)
   at BetterJunimos.Utils.JunimoAbilities.IdentifyJunimoAbility(StardewValley.GameLocation, Microsoft.Xna.Framework.Vector2, System.Guid)
   at BetterJunimos.Patches.PatchSearchAroundHut.SearchHutGrid(StardewValley.Buildings.JunimoHut, Int32, StardewValley.GameLocation, System.Guid)
   at BetterJunimos.Patches.PatchSearchAroundHut.SearchAroundHut(StardewValley.Buildings.JunimoHut)
   at BetterJunimos.Patches.PatchSearchAroundHut.Prefix(StardewValley.Buildings.JunimoHut, Boolean ByRef)
   at DynamicClass.StardewValley.Buildings.JunimoHut.areThereMatureCropsWithinRadius_PatchedBy<com.hawkfalcon.BetterJunimos>(StardewValley.Buildings.JunimoHut)
   at StardewValley.Buildings.JunimoHut.updateWhenFarmNotCurrentLocation(Microsoft.Xna.Framework.GameTime)
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(Microsoft.Xna.Framework.GameTime, Boolean)
   at DynamicClass.StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(StardewValley.Game1, StardewValley.GameLocation, Microsoft.Xna.Framework.GameTime)
   at StardewValley.Game1+<>c__DisplayClass711_0.<UpdateLocations>b__0(StardewValley.GameLocation)
   at StardewValley.Utility.ForEachLocation(System.Func`2<StardewValley.GameLocation,Boolean>, Boolean, Boolean)
   at StardewValley.Game1.UpdateLocations(Microsoft.Xna.Framework.GameTime)
   at StardewValley.Game1._update(Microsoft.Xna.Framework.GameTime)
   at StardewValley.Game1.Update(Microsoft.Xna.Framework.GameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(StardewModdingAPI.Framework.SGame, Microsoft.Xna.Framework.GameTime, System.Action)
   at StardewModdingAPI.Framework.SGame.Update(Microsoft.Xna.Framework.GameTime)
   at StardewValley.GameRunner.Update(Microsoft.Xna.Framework.GameTime)
   at StardewModdingAPI.Framework.SCore.OnGameUpdating(Microsoft.Xna.Framework.GameTime, System.Action)
   at Microsoft.Xna.Framework.Game.DoUpdate(Microsoft.Xna.Framework.GameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop()
   at Microsoft.Xna.Framework.Game.Run(Microsoft.Xna.Framework.GameRunBehavior)
   at StardewModdingAPI.Framework.SCore.RunInteractively()
   at StardewModdingAPI.Program.Start(System.String[])
   at StardewModdingAPI.Program.Main(System.String[])
/Users/hollyeva/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/StardewValley: line 180:  6430 Abort trap: 6           ./StardewModdingAPI "$@"
hawkfalcon commented 6 months ago

This is a mod conflict I don't plan to fix

hawkfalcon commented 6 months ago

It might actually be a dupe of #35