hawkins / unendlicher-turm

CSE 4453 - Team Cecil - Game 1, built in JavaScript w/ Phaser
https://unendlicher-turm.now.sh/
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Suggestions for General Arena/Combat Enhancement #47

Closed jdaltonchilders closed 7 years ago

jdaltonchilders commented 7 years ago

I let one of my co-workers play the game yesterday and they thought it was a lot of fun. He had three complaints though with the arena/combat.

  1. The player needs a way to increase the rate of fire.
  2. It'd be cool if your fire blast could be larger as you got stronger, so your attack area increased.
  3. The cursor (mouse) needs to be brighter or just more visible on the screen.

What does everyone think about making adjusts for these suggestions?

wfmonster commented 7 years ago

Maybe we could have a multiplier on the rate of fire that increases as your enemy kill streak increases.

hawkins commented 7 years ago

Maybe we could have a multiplier on the rate of fire that increases as your enemy kill streak increases.

I'm not sure this makes much sense since once you die the game ends, so every kill is part of the kill streak? Thus you always increase in speed?

I like them all, but some thoughts:

jdaltonchilders commented 7 years ago

@hawkins I was thinking we could use hidden variables which update when the player purchases a damage power-up.

Sweet cursor! I'll look into implementing something similar shortly.

hawkins commented 7 years ago

I was thinking we could use hidden variables which update when the player purchases a damage power-up.

Sounds fine by me

jdaltonchilders commented 7 years ago

I've updated the coin distribution and damage power-up logic. Please see PR #52 and commit 04c47ed.