Open 8bitgentleman opened 8 years ago
Indeed I just implemented this feature and it works well. On the other hand when the player touches the hippy there are some problems:
The player remains blocked due to the freeze (Only way out and open the inventory to unlock it)
The player can attack at times even while blocking. (The animation of the attack and non-existent)
If the player jumps at the same time as the hippy falls, the player stays in the airs and blinks red. (Idem, open inventory)
That's just about everything I've noticed @8bitgentleman.
This slightly changes the hallway hippies so that they “grab” and attack the player like in the episode. This is a subtle way to teach the player that they can jump on enemies. I’ve seen a lot of play-throughs where they never jump on enemies. I’d like some feedback on this, it feels a little like a glitch instead of a feature right now.