The only remaining work I have planned at this point is to use GitHub Actions to run tests and make releases.
I also learned that the majority of the performance issues in the web version of the game involve levels with a large number of layers. I might toy around with some of those problem levels and see if I can reduce the layer count with the same visuals.
./bin
and./build
The only remaining work I have planned at this point is to use GitHub Actions to run tests and make releases.
I also learned that the majority of the performance issues in the web version of the game involve levels with a large number of layers. I might toy around with some of those problem levels and see if I can reduce the layer count with the same visuals.