Closed kyleconroy closed 12 years ago
I have been working with this a bit, mostly trying to learn to work with tilled and the game. I have a question about design and faithfulness to the original. Should the buildings be designed to use as little space on the tile sheet as possible, or with accuracy in mind? For instance, the "Christmas Tree" like tiles at the bottom of the tavern. In the sample, they are only 22px wide. This means either they need to take up four slots on the tile sheet, or the whole building has to be changed to better accommodate the 24px tile. The last person to be working on this project seemed to be going the 24px route, which would make the two towers wider then they currently are.
Secondly, on the side towers of the tavern, there is a graphical glitch that seems to come from the animators in the show. About half way up the towers is a misplaced tile, that tile is actually part of the roof section. Its like the towers used to be shorter, and when they extended them they forgot to change over the tile. Should this error be replicated?
The tiles needs to be 24px wide to be consistent with the rest of the game. I made the Christmas tree tiles a little wider to fit 224px. The building don't have to be 100% accurate. Just try to get as close as possible.
The error should not be replicated. It's an obvious mistake, and we should fix it.
I started work on the tile set but couldn't finish it. This is the unfinished tileset
and the unfinished Tiled .tmx file is in the repo as well.
The finished level should look like this:
And here is the previous work by Lasternom
Please make sure that you follow the Tileset Creation Guide.