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haxiomic
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vector-math
Shader-math in haxe: library for GLSL vector operations, complete with swizzles and all
MIT License
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Workaround for nasty ternary closure codegen for min/max on Lua target
#18
shakesoda
opened
1 year ago
0
Fix hxcpp attribute definitions occurs
#17
rainyt
closed
1 year ago
2
[C++]In C++, the problem of repeated attribute definitions occurs.
#16
rainyt
closed
1 year ago
5
Create GLSL code
#15
rainyt
opened
3 years ago
5
Fix vec4.a
#14
rainyt
closed
3 years ago
0
Uncaught exception Unsupported swizzle read ".a"
#13
rainyt
closed
3 years ago
2
Tweaks
#12
haxiomic
closed
3 years ago
0
Overload keyword rewrite
#11
haxiomic
closed
3 years ago
0
Re-implement with new haxe 4.2 overload operator
#10
haxiomic
closed
3 years ago
1
Swizzle write should return value
#9
haxiomic
closed
3 years ago
2
Normalize allocated vector
#8
haxiomic
closed
3 years ago
1
Should vector.xy *= 0.5 change vector?
#7
haxiomic
closed
1 year ago
3
Transformation matrices
#6
hansagames
closed
3 years ago
2
Add copy into array
#5
haxiomic
closed
3 years ago
0
Converting to Float32Array to pass to gpu (WebGL)
#4
hansagames
closed
3 years ago
3
License file is missing
#3
hansagames
closed
3 years ago
1
single precision types
#2
shakesoda
closed
3 years ago
3
matrix inverse & transpose
#1
shakesoda
closed
3 years ago
7