Closed Synell closed 5 months ago
Thanks for the report! It looks like this was a bug caused by using UV slot 2 while slot 1 was unused (which is completely valid and should be supported - I just never realized it didn't actually work). Can you verify if this new release fixes the issue?
It indeed fixed it, thank you !
I'm using blender 3.3 LTS and berrybush 1.4.3
I have this penguin and tried to fixed his eyes as the uv was wrong.
Inside berrybush, it looks right (image above), but when I export it, the uv is not applied to the new brres (image below). When I tried to re-import the exported brres inside berrybush, the uv is the same as before the edits, so it didn't apply the changes.
When making the new uv, I did a new smart uv project (edit: does the same thing if executing unwrap instead of smart uv project):
And moved/scaled it to fit the texture and I changed the coordinate source to UV2 (was UV1 before).
Maybe I'm just dumb and did something wrong, so here is the blend file if you want to look at it yourself: untitled.zip