hayden0729 / berrybush

BRRES support for Blender 3.3 focused on New Super Mario Bros. Wii
GNU General Public License v3.0
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Bone scale is not reset to (1, 1, 1) #5

Closed Synell closed 9 months ago

Synell commented 9 months ago

I have a model with a scale of (16, 16, 16):

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And when I open it with berrybush the scale is reset to (1, 1, 1):

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So when I export the brres, the scale is also reset to (1, 1, 1) in the exported file. (And in that case, I can't really rescale it and apply the transforms in blender as it breaks some positions in a weird way)

Not a huge issue because I can post edit the scale again with brawlcrate but just wanted to let you know about this small bug. ^^

hayden0729 commented 9 months ago

Hey, thanks for the report. It looks like you have the armature selected in Object Mode. Can you see scaling on the bone if you switch to Pose Mode?

Synell commented 9 months ago

(Sorry for late response)

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Ok so the bone is correctly scaled in blender. Then this might be an export issue as in the brres (after exporting), its scale is (1, 1, 1):

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hayden0729 commented 9 months ago

Alright, thanks. Have you tried enabling the "Use Current Pose" checkbox in the export options? I think this should fix the issue.

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Synell commented 9 months ago

Ah I didn't, it works fine with this option checked, thanks ! :)

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Sorry for the false issue then. 😅