hbb1 / 2d-gaussian-splatting

[SIGGRAPH'24] 2D Gaussian Splatting for Geometrically Accurate Radiance Fields
https://surfsplatting.github.io
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mesh extraction from single viewpoint #108

Open neneyork opened 2 months ago

neneyork commented 2 months ago

First of all, thank you for your great research I am trying to extracr the mesh from a single viewpoint. But the mesh is not smooth, which consists of many layers. How can I solve this? Following is my depth map and mesh.

4c12895d631f6fe81e8095a35834fcc

cfa398b4954ce260d41a48b54a92838

hbb1 commented 2 months ago

which depth mode did you use?

neneyork commented 2 months ago

mean depth mode