Closed JiajieLi7012 closed 2 days ago
I have the same problem, Have you solved this problem
What is the depth_trunc then? My depth range is estimated using the camera traj. If you camera traj is not circular, there may be a problem.
Thanks for your response. The depth_trunc is 22.29. The camera traj is not circular as shown in the image below.
Hi @ansj11, it looks like this is related to the depth_truc
value. I tried to increase the depth_truc
value from around 22 to 40 in this scene and got much better results as below. But I still don't know how to mitigate the problem systematically and I hope @hbb1 could share more insights later when he is available.
@JiajieLi7012 Thank you for your report. In order to export a mesh, it is necessary to have some prior information to determine the export location. When the center and radius are known, the 'depth_trunc' is set slightly larger than the radius. My code is designed to automatically estimate this based on the camera trajectory, assuming it follows a circular path. For indoor scenes, you can use information from the depth map to determine the 'depth_trunc', such as the maximum depth value.
Hello,
Thanks for your great work. I tried 2DGS on the video below which only covers the scene from certain angles with the default setting and I got the following incomplete mesh. I'm wondering if there is a way to improve the mesh result or if the result is limited because of the nature of the input data. Any help would be appreciated. Thanks in advance.
https://github.com/hbb1/2d-gaussian-splatting/assets/77574492/8cc4b5a4-12b9-4a38-a7de-162094ea7ff6