Open hchiam opened 3 weeks ago
look into this after finishing #5
always send data and only update everyone else if you're the host (instead of setting some physics or sync param in update())
physics
sync
update()
likely need a game loop?
use isHost
isHost
look into this after finishing #5
always send data and only update everyone else if you're the host (instead of setting some
physics
orsync
param inupdate()
)likely need a game loop?