Closed GoogleCodeExporter closed 8 years ago
The reason for this is that you are probably using TextureOptions.BILINEAR or
similar which averages over the 4 nearest textels to the requested texel.
But as you suggested, the easiest is to use some spacing, which can be done
automatically, when you use a BuildableTexture instead of a 'norma' Texture.
Original comment by NicolasG...@gmail.com
on 24 Feb 2011 at 12:25
Original issue reported on code.google.com by
anindo.g...@gmail.com
on 13 Feb 2011 at 7:11