Each joint will have it's own geometry and transformations.
Every single dynamic object management is centralized in the MarioControllerObj.
Added support for bounding box replacement or even specific joints replacements.
Fixed cabin in natla's mines.
Static meshes when using bounding boxes now have a minimum delta in each axis to avoid too thin static meshes that mario can clip through or get stuck.
Each joint will have it's own geometry and transformations.
Every single dynamic object management is centralized in the MarioControllerObj.
Added support for bounding box replacement or even specific joints replacements.
Fixed cabin in natla's mines.
Static meshes when using bounding boxes now have a minimum delta in each axis to avoid too thin static meshes that mario can clip through or get stuck.