headshot2017 / gzdoom-sm64

Mario from SM64 in GZDoom
GNU General Public License v3.0
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Mario gets stuck #3

Open JJMHGhost opened 2 years ago

JJMHGhost commented 2 years ago

hi, my first issue for this custom client, well, mario ignores the physics of the doors and touches the collision of them, getting stuck in some occasions, here's an example: Screenshot_Doom_20221015_184302

headshot2017 commented 2 years ago

i am aware of this and still am figuring some of these out👍 doors will be added as dynamic objects in the sm64 side so their collisions can be altered

JJMHGhost commented 2 years ago

Thanks for answering! i hope It can be fixed :D

headshot2017 commented 2 years ago

latest commit 67d845dc26b8917beb6ebb1d009837dd8800b100 and a build in the actions workflow should (slightly) remedy this, collisions for these doors are skipped and will be added in a future commit

BinarryCode commented 1 year ago

I think this still happens?

headshot2017 commented 1 year ago

I think this still happens?

get the latest debug build, it should at least let you phase through the doors (i'll work collisions for them later)

BinarryCode commented 1 year ago

I think this still happens?

get the latest debug build, it should at least let you phase through the doors (i'll work collisions for them later)

Doesn't seem to work