Open JJMHGhost opened 2 years ago
i am aware of this and still am figuring some of these out👍 doors will be added as dynamic objects in the sm64 side so their collisions can be altered
Thanks for answering! i hope It can be fixed :D
latest commit 67d845dc26b8917beb6ebb1d009837dd8800b100 and a build in the actions workflow should (slightly) remedy this, collisions for these doors are skipped and will be added in a future commit
I think this still happens?
I think this still happens?
get the latest debug build, it should at least let you phase through the doors (i'll work collisions for them later)
I think this still happens?
get the latest debug build, it should at least let you phase through the doors (i'll work collisions for them later)
Doesn't seem to work
hi, my first issue for this custom client, well, mario ignores the physics of the doors and touches the collision of them, getting stuck in some occasions, here's an example: