Closed heartcode closed 10 years ago
I've started using your canvas loader script - it is simply awesome...
Everything worked fine until I did some tidying up of my code today when canavasloader stopped working.
A little digging revealed that you have the following lines in your code:
/** * Shows the rendering of the loader animation * @method show * @public */ p.show = function () { if (typeof (this.timer) !== "number") { var t = this; this.timer = self.setInterval(function () { t.tick(); }, Math.round(1000 / this.fps)); setCSS(this.cont, {display: "block"}); } };
notice the
self.setInterval (.....
since you never define self it resolved it to another object in my scope that cause a problem. Removing the
self.
from the expression seems to fix the problem.
I've started using your canvas loader script - it is simply awesome...
Everything worked fine until I did some tidying up of my code today when canavasloader stopped working.
A little digging revealed that you have the following lines in your code:
notice the
since you never define self it resolved it to another object in my scope that cause a problem. Removing the
from the expression seems to fix the problem.