Open Wosheereal opened 7 months ago
just add this line
+++ CG/PostProcess.cg
void
ApplySepia( inout float4 c,
float4 sepiaColour )
{
float3 vBW = float3( 0.3, 0.59, 0.11);
float3 col = c.rgb;
float brightness = dot( col, vBW );
+ sepiaColour.a = 0.0;
c = float4(lerp(col, brightness * sepiaColour.rgb, sepiaColour.a), 1.0);
}
or see https://steamcommunity.com/sharedfiles/filedetails/?id=1831638289
I want to know how I could just have the Sepia post process effect removal? I saw what the rimlight removal looked and I don't like it.