Open heckdog opened 5 years ago
dying is currently handled by the spike. problem is, if you hit multiple spikes, you also get multiple deaths. it should instead be SIGNALED by the spike and handled by the player, of which there is only one.
perhaps use groups or something. check the docs, its in there. all spikes are in the "spike" group by dedfault
dying is currently handled by the spike. problem is, if you hit multiple spikes, you also get multiple deaths. it should instead be SIGNALED by the spike and handled by the player, of which there is only one.