Just a vague idea atm, thinking of implementing a randomized weapon generator that takes into consideration specifics like weapon type (based on average weapon in that class), weapon quality/price, potential customization options like material (check all eligible?), ...
How is something like this implemented? ML or statistical-based approach?
Just a vague idea atm, thinking of implementing a randomized weapon generator that takes into consideration specifics like weapon type (based on average weapon in that class), weapon quality/price, potential customization options like material (check all eligible?), ...
How is something like this implemented? ML or statistical-based approach?