heclak / community-a4e-c

The Community Repo for A-4E-C and its Official Submods
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AI units won't hook in to SuperCarrier catapult after 2.9.1.48111 #620

Open nsargent76 opened 8 months ago

nsargent76 commented 8 months ago

The A-4 will not launch from the super carriers with the latest update, the AI A-4 will also not launch or even hook-up. Both Client and AI work fine on the USS Forestall

I can get the aircraft hooked up to the Cat but I cannot get the "Salute" to trigger the launch. I tried the Stennis and the TR on all locations. On the Forestall it works fine still. This bug is since todays update, it worked fine on the original 2.9 release

To Reproduce Steps to reproduce the behavior:

  1. Use the super carrier module
  2. Try to launch
  3. Get mad

Expected behavior Aircraft should launch with the salute command.

Additional context They added a animated salute on the Hornet, if you have the pilot model active {shown) the salute function works well, I.E. voice attack and Via-Com, but without the model you have to use the \ menu. Seems odd, but I tried it both ways and those were my results.

callmepartario commented 8 months ago

hm, weird, i'm able to launch of the SC without issue. the salute command is not the same key you'd use on the other carriers, you have to use the comms menu on the SC, it's always been that way.

nsargent76 commented 8 months ago

Hello,

Thanks for the reply. I am using the newest beta of the aircraft and DCS. Tried a complete uninstall and reinstall of the mod today but still had the same reaction. I’m tracking on the different conman for the Super Carrier, I’m using that menu “/“ and I also have the command in Via Comm mapped.

I don’t like to hear that it just a “my” issue, that’s way harder to troubleshoot. It worked before the 2.9 hot fix, then after I installed the hot fix it stopped working. Hooks up just fine, just can’t get the shooter to launch me.

On Fri, Oct 27, 2023 at 5:03 PM Partario Flynn @.***> wrote:

hm, weird, i'm able to launch of the SC without issue. the salute command is not the same key you'd use on the other carriers, you have to use the comms menu on the SC, it's always been that way.

— Reply to this email directly, view it on GitHub https://github.com/heclak/community-a4e-c/issues/620#issuecomment-1783509864, or unsubscribe https://github.com/notifications/unsubscribe-auth/AQ5BJQ74V2WUJZBXE2G5TUTYBQORTAVCNFSM6AAAAAA6R62E52VHI2DSMVQWIX3LMV43OSLTON2WKQ3PNVWWK3TUHMYTOOBTGUYDSOBWGQ . You are receiving this because you authored the thread.Message ID: @.***>

callmepartario commented 8 months ago

it looks like this is a result of the hotfix patch this week from ED for DCS. we'll see what we can do.

callmepartario commented 8 months ago

Seems possible this same issue is related to #617 .

callmepartario commented 8 months ago

interestingly enough, this bug may not be ours to fix -- the F-18 is also reporting that you have to be in full afterburner to get a launch of the supercarrier.

callmepartario commented 8 months ago

more and more this is looking like a DCS bug, so let's sit on it until the next DCS hotfix to see if that irons things out.

callmepartario commented 7 months ago

Getting preliminary reports that this issue is solved in today's patch for DCS 2.9.1.48111 on the Open Beta. If anyone else can confirm, that would be great.

https://www.digitalcombatsimulator.com/en/news/changelog/openbeta/2.9.1.48111/

DCS: Supercarrier by Eagle Dynamics

callmepartario commented 7 months ago

Remaining issue seems to be that AI units will not hook-in to the carrier catapult. They will start on the carrier and launch if they're starting on the cat.

nsargent76 commented 7 months ago

I can confirm, loaded a SC in the SA map with a full deck of A-4's. The four hooked up at the start of the mission launched fine but the others taxied into position but did not follow the marshalling directions to hook up.

Squeak-y commented 4 months ago

Same issue here. Setting 4 AI on the SC to start from either the Ramp or Parking (Hot/Cold) they move to the Cats but don't hook up. (For all 4 of them)

Setting the AI to start from Runway (Carrier in this instance) they launch fine so it's just the hook up.