Closed AnkitCIS closed 6 years ago
WebGL 1.0 doesn't have MRT (multiple render target) so we cannot use deferred path correctly (as a result, the command buffer in this demo does not work well with this platform). So please use WebGL 2.0 from Edit > Graphics Emulation > WebGL 2.0.
Hi, i getting issue in project when Switch to unity webGL ,sphere are not visible , when switch pc platform to webGL Platform.