Closed AnkitCIS closed 5 years ago
Sorry for my late reply...
I've written an entry about this screen space boolean example and told it in it (in Japanese): http://tips.hecomi.com/entry/2016/09/10/191006 This is actually not a bug but a limitation of this method when comparing the depth of subtractors and the cull-front depth buffer.
While putting Subtractee object in parallel direction it not looks real, next Subtractee objects is looking Blue.