hecomi / UnityScreenSpaceBoolean

Screen Space Boolean Implementation for Unity.
http://tips.hecomi.com/entry/2016/09/10/191006
261 stars 34 forks source link

issue with parallel Subtractee #3

Closed AnkitCIS closed 5 years ago

AnkitCIS commented 6 years ago

While putting Subtractee object in parallel direction it not looks real, next Subtractee objects is looking Blue. screen shot 2018-06-04 at 7 22 52 pm screen shot 2018-06-04 at 7 23 02 pm screen shot 2018-06-04 at 7 23 12 pm screen shot 2018-06-04 at 7 23 41 pm screen shot 2018-06-04 at 7 23 56 pm

hecomi commented 5 years ago

Sorry for my late reply...

I've written an entry about this screen space boolean example and told it in it (in Japanese): http://tips.hecomi.com/entry/2016/09/10/191006 This is actually not a bug but a limitation of this method when comparing the depth of subtractors and the cull-front depth buffer.

default