Open wyb969 opened 5 years ago
Sorry for my late reply..., As you said, this is caused by the algorithm here: https://github.com/hecomi/UnityWaterSurface/blob/master/Assets/WaterSimulation.shader#L20-L36 If you want wave dispersion, please replace the above part of shader to calculate it correctly referring to the shadertoy code.
Hello, I have tried to use this project to present the interaction of ship and water . However , the interaction can't show the dispersion of water ( https://www.shadertoy.com/view/lt2XWy ). So, is the algorithm determined the result ? How to improve this.... Well, Thanks a lot .![image](https://user-images.githubusercontent.com/33117020/54133209-9cc8f980-4450-11e9-9ff7-e813358e0355.png)