Closed AhmedX6 closed 7 years ago
Desktop Duplication API provides dirty rects and move rects as written in the document. Using dirty rects as update areas is simple and nice method as your first step, I think.
The problem is how to get the buffer of pixels that I have to send ? I think I understood Dirty Rect : it's like a merge of all rects that have been updated to make a single rect. But how to get pixels that is inside and send them to update the framebuffer on client side ?
IDXGIOutputDuplication
has GetFrameDirtyRects()
and you can get RECT
list through this API.
Please see the implementation of Duplicator.cpp
as your reference.
The question seems to be a general one and is not related to this plugin. So I closed this issue.
Thank you very much for your answer. I do not know if you can or not to help me by e-mail or skype to implement this API on a QT project. This is a final project in computer engineering and I really need help. I will never thank you enough ...
I already encounter difficulties on a structure that would be unrecognized while the DirectX paths are added: DXGI_OUTDUPL_FRAME_INFO yet I have included
Hello!
I would like to implement my own mirroring protocol, I'm trying to use Windows Desktop Duplication API for the client. https://msdn.microsoft.com/en-us/library/windows/desktop/hh404487(v=vs.85).aspx
My server is an Android device with an OpenGL surface to display the buffer.
I send only when desktop pixels are modified. I would like to retrieve a buffer with position of pixel that has been moved and send only that to the Android device. Is it possible to do it with the Desktop Duplication API ?
Thank you for your help !