Hello My Name is Jose Negrete, and I am writing you About an issue I have with this line and if you can help me solve it.
I changed the last bool value to true and I get a gray screen. Is there anyway to generate MIPs Map Levels from this texture?
The reason I am asking is because. I would like a low res output from the main screen so I can use the mips to create a blur effect for ambiance. Like this background.
and in uDD_Common I changed the textures here with.
This works:
One for Point
_MainTex.Sample(my_point_clamp_sampler, uddRotateUV(uv));
One for an normal output.
_MainTex.Sample(sampler_MainTex, uddRotateUV(uv));
This Don't work:
I also wanted to add. But, as I said above I get a Gray screen it also seems to only update where the mouse moves.
_MainTex.SampleLevel(sampler_MainTex, uddRotateUV(uv), MIP_Level );
Any help on this will be appreciated.. Thank you for your super cool package.
One Last thing if this is not possible. Since due to my limited experience with this. Is it possible to produce a single lower res texture without mips? This would work too. If so I would like some help with this if you can. Since I have a hard time understanding how to do this.
PS: I can send you my unity app if you want to see what I did.
https://github.com/hecomi/uDesktopDuplication/blob/ab8671fb84c387984655fd2422741912a56aebf2/Assets/uDesktopDuplication/Scripts/Monitor.cs#L338
Hello My Name is Jose Negrete, and I am writing you About an issue I have with this line and if you can help me solve it.
I changed the last bool value to true and I get a gray screen. Is there anyway to generate MIPs Map Levels from this texture?
The reason I am asking is because. I would like a low res output from the main screen so I can use the mips to create a blur effect for ambiance. Like this background.
Things to note I made some changes here. https://github.com/hecomi/uDesktopDuplication/blob/master/Assets/uDesktopDuplication/Shaders/uDD_Params.cginc#L4
On line 4 I removed this and replaced it with.
Texture2D _MainTex; SamplerState my_point_clamp_sampler; SamplerState sampler_MainTex;
So that I have access to a Point Texture.
and in uDD_Common I changed the textures here with.
This works: One for Point _MainTex.Sample(my_point_clamp_sampler, uddRotateUV(uv)); One for an normal output. _MainTex.Sample(sampler_MainTex, uddRotateUV(uv));
This Don't work: I also wanted to add. But, as I said above I get a Gray screen it also seems to only update where the mouse moves. _MainTex.SampleLevel(sampler_MainTex, uddRotateUV(uv), MIP_Level );
Any help on this will be appreciated.. Thank you for your super cool package.
I also tried to do this trick to Generate Mips. Where you generate mip levels in unity from a texture with 0 mip levels. But, I failed because I don't know what I am doing. https://answers.unity.com/questions/10292/how-do-i-generate-mipmaps-at-runtime.html
One Last thing if this is not possible. Since due to my limited experience with this. Is it possible to produce a single lower res texture without mips? This would work too. If so I would like some help with this if you can. Since I have a hard time understanding how to do this.
PS: I can send you my unity app if you want to see what I did.