hecomi / uDesktopDuplication

Desktop Duplication API implementation for Unity (only for Windows 8/10)
http://tips.hecomi.com/entry/2016/12/04/125641
MIT License
556 stars 97 forks source link

Multiple Monitor Roundly - different results editor player vs standalone app #50

Open andrefonte opened 3 years ago

andrefonte commented 3 years ago

Hello @hecomi ,

First of all, thanks for the Unity plugin you created, it is awesome. I am trying to use the Multiple monitors roundly sample, but for some reason, I am getting different results when running with Unity Editor vs building and running a standalone app. Here are the screenshots: Unity player Unity standalone app

I've tried to debug and understand what's going on - mainly on uDesktopDuplication\Examples\Scripts\MultipleMonitorRoundLayouter.cs script, but didn't find the root cause. Could you check it?

Thanks, Andre

ysyyork commented 1 year ago

I had same question. anyone can address?

henrywang0314 commented 1 week ago

same here.

henrywang0314 commented 20 hours ago

solve this issue by adjust the setting on monitor board prefab : Texture->Mesh Forward Direction->Z