I'm developing an app to show multi monitors in Unity3D, and I encountered the following issue:
When reload the scene using SceneManager.LoadScene(SceneManager.GetActiveScene().name);, sometimes some monitors turn white and then return to normal after a while.
Thanks for this cool lib!
I'm developing an app to show multi monitors in Unity3D, and I encountered the following issue:
When reload the scene using
SceneManager.LoadScene(SceneManager.GetActiveScene().name);
, sometimes some monitors turn white and then return to normal after a while.Is there a way to safely reload scenes?