hello, I'm currently using uLipSync with uLipSyncWebGL.
I put lip-sync in a object called Characters and place vrm avatar inside it. it works fine.
however, when I change the scene, I got a log SendMessage: object Characters not found! in the javascript console every frame.
I guess this is because there is no object called Characters in other scenes.
but I'm not sure why I'm having this log. I thought the scene would be destroyed when moving to other scenes using SceneManager.LoadScene.
I tried to disable the script using <uLipSync.uLipSyncBlendShape>.enable = false and <uLipSync.uLipSync>.enable = false before changing the scene, but then I got an empty log every frame.
it seems the lip-sync is working even after scene change. how can I stop it?
hello, I'm currently using uLipSync with uLipSyncWebGL. I put lip-sync in a object called
every frame. it seems the lip-sync is working even after scene change. how can I stop it?
Characters
and place vrm avatar inside it. it works fine. however, when I change the scene, I got a logSendMessage: object Characters not found!
in the javascript console every frame. I guess this is because there is no object called Characters in other scenes. but I'm not sure why I'm having this log. I thought the scene would be destroyed when moving to other scenes using SceneManager.LoadScene. I tried to disable the script using<uLipSync.uLipSyncBlendShape>.enable = false
and<uLipSync.uLipSync>.enable = false
before changing the scene, but then I got an empty log