When a texture created in Facebuilder is exported to unity with shape keys, the character's skinnedmeshrenderer does not have a Blendshape that corresponds to the various phonemes assumed by the uLipSyncBlendShape component. Blendshape is missing. What should I do in this case?
When a texture created in Facebuilder is exported to unity with shape keys, the character's skinnedmeshrenderer does not have a Blendshape that corresponds to the various phonemes assumed by the uLipSyncBlendShape component. Blendshape is missing. What should I do in this case?