hecomi / uLipSync

MFCC-based LipSync plug-in for Unity using Job System and Burst Compiler
https://tips.hecomi.com/entry/2022/01/30/152519
MIT License
1.01k stars 125 forks source link

Exporting texture using Facebuilder for blender #53

Closed Semayuki closed 1 year ago

Semayuki commented 1 year ago

When a texture created in Facebuilder is exported to unity with shape keys, the character's skinnedmeshrenderer does not have a Blendshape that corresponds to the various phonemes assumed by the uLipSyncBlendShape component. Blendshape is missing. What should I do in this case?