Closed Polyrhythm closed 7 years ago
Thanks for the report. I guess this is caused by something broken in the autocompletion thread. I'll check it soon.
What OS are you using?
I'm on Windows 10
I found Mono.CSharp.Evaluator.GetCompletions()
causes blocking when a certain code like for (
is given to it. I commented out the whole code evaluation to avoid this case. Could you try the latest package?
Looks like you fixed it. 👍
Sorry for my late reply..., I released v0.3.1 including the above fix. https://github.com/hecomi/uREPL/releases/tag/v0.3.1
On Unity 5.4.x and Windows I get random crashes with uREPL while using it. I know a crash is imminent because the repl loses all autocomplete functionality and whatever command I evaluate next will usually crash Unity completely.
I haven't been able to find any particular patterns as to why it crashes yet.