This allows you to use Windows Graphics Capture / PrintWindow / BitBlt in Windows to capture multiple windows individually and easily use them as Texture2D in Unity.
First of all, congratulations for your project. It is awesome and works great.
Now to my issue:
I have been faced with an error that sometimes when I run my built game it crashes as soon as it starts. This happens rarely and randomly, around 1/10 of the time.
While checking the Unity crash logs I found that:
uWindowCapture.dll caused an Access Violation (0xc0000005)
in module uWindowCapture.dll at 0033:f76b5372.
and also:
Read from location 0000000000000000 caused an access violation.
From the tests I have run, the Crash logs always point to this same issues.
I believe this happens because uWC is trying to access memory in use by another process. But I have not tested that.
I'm currently working with Unity 2019.3.5f1 on a Windows 10 Build 19041
If I missed something please tell me to update my Issue.
(Also: uLipSync looks super COOL. I'll check it out as soon as I can)
I just noticed that in issue #21 they had the same error log. I'm not currently using the getHight(or Width) but I'll check if it is there somewhere. If not I'll reopen this issue. Thanks :)
First of all, congratulations for your project. It is awesome and works great.
Now to my issue: I have been faced with an error that sometimes when I run my built game it crashes as soon as it starts. This happens rarely and randomly, around 1/10 of the time.
While checking the Unity crash logs I found that:
and also:
Read from location 0000000000000000 caused an access violation.
From the tests I have run, the Crash logs always point to this same issues.
I believe this happens because uWC is trying to access memory in use by another process. But I have not tested that.
I'm currently working with Unity 2019.3.5f1 on a Windows 10 Build 19041
If I missed something please tell me to update my Issue. (Also: uLipSync looks super COOL. I'll check it out as soon as I can)