Open theGaffe opened 3 years ago
After some more debugging I found the source of the issue. In the UwcManager.cs
file you have:
void OnApplicationQuit()
{
Resources.UnloadUnusedAssets();
Lib.Finalize();
}
void OnDisable()
{
Lib.SetLogFunc(null);
Lib.SetErrorFunc(null);
}
I added the lines from OnApplicationQuit()
to OnDisable()
, which activates during a scene change:
void OnDisable()
{
Lib.SetLogFunc(null);
Lib.SetErrorFunc(null);
Resources.UnloadUnusedAssets();
Lib.Finalize();
}
And now it works like I want. This is probably a hack that has other issues but at least I can get it working for my purposes for now.
nice to meet you. This is an issue from a little while ago, but I'd like to comment. This content you wrote helped me. thank you very much.
Hello, I've never written one of these GitHub issues, so hopefully what I'm doing is correct.
uWindowCapture fails its validation if I simply change Unity's scene while in Play. No matter what I do in the settings for the Uwc Window Texture, it does not change anything.
Here is a quick recording showcasing this. Here is the only code used, which just changes the scene:
As you can see, once a scene change has occurred, uWindowCapture simply stops working.
Let me know what can be done, I appreciate your time in reading this.
Using Unity version:
2021.1.4f1.2345.4