hecomi / uWindowCapture

This allows you to use Windows Graphics Capture / PrintWindow / BitBlt in Windows to capture multiple windows individually and easily use them as Texture2D in Unity.
https://tips.hecomi.com/entry/2021/04/30/230322
MIT License
505 stars 81 forks source link

Is it possible to use Direct X 12? #54

Open seattledani opened 1 year ago

seattledani commented 1 year ago

Right now I'm using Direct X 12 for raytracing, and I would love to use this in my environment, the problem is that is not compatible with DX12, my question is, is it possible to create a new version that would be DX12 compatible? I am not a experienced coder, I would love to do it myself but I don't know where to start. Thanks!