This allows you to use Windows Graphics Capture / PrintWindow / BitBlt in Windows to capture multiple windows individually and easily use them as Texture2D in Unity.
Right now I'm using Direct X 12 for raytracing, and I would love to use this in my environment, the problem is that is not compatible with DX12, my question is, is it possible to create a new version that would be DX12 compatible? I am not a experienced coder, I would love to do it myself but I don't know where to start.
Thanks!
Right now I'm using Direct X 12 for raytracing, and I would love to use this in my environment, the problem is that is not compatible with DX12, my question is, is it possible to create a new version that would be DX12 compatible? I am not a experienced coder, I would love to do it myself but I don't know where to start. Thanks!