Closed dlight closed 4 years ago
Hello, is there any way to draw a texture with nearest-neighbor interpolation? Like GL_NEAREST or ggez's FilterMode::Nearest.
GL_NEAREST
FilterMode::Nearest
(right now, instead of drawing the image I issue multiple draw commands, one rect for each pixel)
Nearest neighbor interpolation is the only supported filtering mode as of now (#9).
Oops, you're right. When I tested it, my colors were too close to each other to see it pixelated. 😅
Hello, is there any way to draw a texture with nearest-neighbor interpolation? Like
GL_NEAREST
or ggez'sFilterMode::Nearest
.(right now, instead of drawing the image I issue multiple draw commands, one rect for each pixel)