Closed hecrj closed 5 years ago
We could use gilrs. I have never dealt with gamepad integration in a game, so any insights here will be greatly appreciated.
gilrs
I imagine we could simply extend input::Event to add gamepad events.
input::Event
Fixed by #29.
We could use
gilrs
. I have never dealt with gamepad integration in a game, so any insights here will be greatly appreciated.I imagine we could simply extend
input::Event
to add gamepad events.