hedle / wiicoverflow

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Enhancement: use 3d game cases instead of flat covers #68

Closed GoogleCodeExporter closed 8 years ago

GoogleCodeExporter commented 8 years ago
Personally I think the loader would look better using 3d cases instead of
flat covers. 

I do understand that this might be a lot of work (if not impossible)
because the cases would have to be rendered in every angle but maybe when
everything else is done and you feel the need to torture yourselves ;-)

Original issue reported on code.google.com by remivane...@gmail.com on 9 May 2009 at 3:56

GoogleCodeExporter commented 8 years ago
This shouldn't be that bad; would require changing GRRLIB_DrawCoverImg to 
change 
from drawing just the front panel of the box, to all six panels.

Each of the other 5 panels would probably just get a simple texture (like a 
generic 
left and right side of a wii box)

Original comment by justin.h...@gmail.com on 9 May 2009 at 4:03

GoogleCodeExporter commented 8 years ago
We will implement this and make it an option...

Anyone uber excited to add this feature? I'll give someone else a chance to 
call 
dibs :)

Original comment by justin.h...@gmail.com on 9 May 2009 at 4:39

GoogleCodeExporter commented 8 years ago
I'll admit that this is outside the scope of my skills but I will be uber 
excited to
see it ;)

Original comment by F1SHE4RS@gmail.com on 9 May 2009 at 5:41

GoogleCodeExporter commented 8 years ago
I like the idea, but as I sayd I would like to fix some existing bug and 
implement
last features pending (preferred games, per settings game) so we can have a 
stable
release (no more beta).
Then add features for the next version.

Original comment by scognito@gmail.com on 9 May 2009 at 6:10

GoogleCodeExporter commented 8 years ago
i knwo someone else in the other loaders was interested in 3D covers and had a 
way 
of getting the whole cover scanned in, from front to back and side... im sure 
they 
could be cut up into set sections and then put on our fav cover download site, 
then 
the laoder could just down the sections it needs... if it was 3d covers i would 
probably limite myself to 2/3 games each side and on the middle, though i do 
that 
now.

Original comment by redmanma...@gmail.com on 9 May 2009 at 6:20

GoogleCodeExporter commented 8 years ago
The idea of 3D covers sound great. I too would like this please let me know if 
need
any help in designing as I know photoshop but please NO C++++ or any kind of
programming. Thx

Original comment by Sajh...@gmail.com on 12 May 2009 at 10:08

GoogleCodeExporter commented 8 years ago
aren't there 3D covers on http://www.theotherzone.com/wii/ ?
just replace the images :)
they are not real but look very good

Example: http://www.theotherzone.com/wii/3d/160/225/RQTF6V.png

i will test the look by editing the download url in source/cover.c on my local 
copy :P

Original comment by flashfm.lukas2511@googlemail.com on 13 May 2009 at 5:05

GoogleCodeExporter commented 8 years ago
doesnt work O.o
dont know why...
maybe because i mirrored the covers with a proxy.. 
trying without now :P
...
same thing
crappy images
i like the 2D covers :PPP

Original comment by flashfm.lukas2511@googlemail.com on 13 May 2009 at 5:57

GoogleCodeExporter commented 8 years ago
it doesn't work b/c you were downloading 160/225 images

try this instead:
http://www.theotherzone.com/wii/3d/160/224/RQTF6V.png

Original comment by justin.h...@gmail.com on 13 May 2009 at 6:13

GoogleCodeExporter commented 8 years ago
i tried it
it looks crappy
only white and black lines on the screen 
no covers to see

Original comment by flashfm.lukas2511@googlemail.com on 14 May 2009 at 11:17

GoogleCodeExporter commented 8 years ago
You can't just use a 2D image that 'looks 3D' and render it at different 
angles. The
image in the link would only work on one side of the 'stack' and not on the 
other.
Also it would only look good when the angle at the position of the stack would 
match
the angle of the prerendered image, so it would only look good in one position.

Original comment by remivane...@gmail.com on 14 May 2009 at 12:00

GoogleCodeExporter commented 8 years ago
i searched on the web for "full" covers and found this:

http://wii-reloaded.ath.cx/index.php?action=cover

maybe if someone adds 3D support you could use this covers

Original comment by flashfm.lukas2511@googlemail.com on 17 May 2009 at 12:56

GoogleCodeExporter commented 8 years ago
to be fair, people would happily upload full scans to the otherzone if a loader 
was 
going to use them :) i did think of a way of doing this which would be to 
create a 
box...
download one cover at 160x224 for the front, download the side at whatever it 
is say 
10x224 and then the back at 160x224 and just get it to apply to the box and 
then a 
repeated imagine for the top,bottom and opening side...

your folder would probably go 
/images/front
       /back
       /side

and now we got over cover limits and memory limitations this sounds like a 
great 
idea to me?

Original comment by redmanma...@gmail.com on 17 May 2009 at 1:34

GoogleCodeExporter commented 8 years ago

Original comment by scognito@gmail.com on 22 May 2009 at 11:38

GoogleCodeExporter commented 8 years ago
Looks ok, tried it with recent build 3D_Covers enabled.

I think Justin asked earlier today for a good "NO COVER" 3-D

Full resolution:
http://213.198.25.138/tq/img/generic_cover.jpg

Downscaled:
http://213.198.25.138/tq/img/generic_cover_icon.jpg

If you need the source, it's multilayer PhotoShop, just ask. You can do 
many nice things with that thingie :)

Cheers

Tom

Original comment by pach.tho...@googlemail.com on 27 May 2009 at 4:11

GoogleCodeExporter commented 8 years ago
Love It! :)

Original comment by justin.h...@gmail.com on 27 May 2009 at 4:39

GoogleCodeExporter commented 8 years ago
Nice, glad to hear that. I do graphics with my business; if I could assist 
gitkua in 
any way I would be proud. I will push in the multilayer psp tomorrow (have to 
throw 
some card on full tilt or stars now ;)).

Cheers

Original comment by pach.tho...@googlemail.com on 27 May 2009 at 9:23

GoogleCodeExporter commented 8 years ago
We are searching for a graphic for rewriting settings.
I have some idea, and if you want to have a chat you can add me on msn 
(hotmail.com
)or gmail. The user is my nick

Original comment by scognito@gmail.com on 27 May 2009 at 9:37

GoogleCodeExporter commented 8 years ago
My hotmail is weasely AT hotmail.com. Add me please because I am missing your 
hotmail. I am available most of the time 6am-12am :) though eating, working, 
playing 
hold 'em or drinking :) (other things I don't talk about). If you describe what 
you 
need in our chat I will simply execute ;) because I love this piece of art.

Some things I would "optimize" though (graphics related, I had contact to buddy 
gitkua earlier, we are off the same "mind") related to the "Style". Either lean 
on 
the Apple-way or the "Real thing", I will explain what I mean in our chat. Glad 
to 
meet you.

Cheers

PS: English is not my first language so please don't bother with me ;)

Original comment by pach.tho...@googlemail.com on 27 May 2009 at 10:18

GoogleCodeExporter commented 8 years ago
The test file with the rock band cover is working great, no problems here at 
all. no
memory issues, no code dumps, all working and looking fine.
Anyway to do a test build to use full covers from sd card?

Original comment by scoobydo...@gmail.com on 28 May 2009 at 10:17

GoogleCodeExporter commented 8 years ago
Anyways here is the "NO COVER" png as a replacement for the Rockband Cover.

Original comment by pach.tho...@googlemail.com on 28 May 2009 at 12:00

GoogleCodeExporter commented 8 years ago
tested the no cover.png and that works fine too.
Been looking at the code myself by im a noob and have failed to alter it to 
load the
correct images per game instead of having the fixed png.
Will have to wait for justin to code this :)

Original comment by scoobydo...@gmail.com on 28 May 2009 at 3:47

GoogleCodeExporter commented 8 years ago
I don't imagine it taking more then 30 minutes or so to add and test this.

Need to do a couple things:
 1) change buffer.c to increase the size of buffered textures to 512x340 (or whatever
the full cover is)
 2) change path of loaded textures to load from a 3dcovers folder (for testing)
 3) change grrlib.c drawcoverimg to use the texture that is passed in for the 3d
covers (instead of the hard coded cover)
 4) change grrlib.c to use a portion of the full cover for drawing the 2d image (on
game load)

hmm... might be a little more; but thats about it.

Original comment by justin.h...@gmail.com on 28 May 2009 at 4:15

GoogleCodeExporter commented 8 years ago
Cheers Justin, look forward to seeing the update, and ill give it a good test 
out.
Ive downloaded quite alot of full covers already sized to 512x340 so its good 
to go
when you are. thanks again.

Original comment by scoobydo...@gmail.com on 28 May 2009 at 4:49

GoogleCodeExporter commented 8 years ago
The new update is working great and looks amazing. 3dcovers just rock :)thanks.

Original comment by scoobydo...@gmail.com on 29 May 2009 at 10:46

GoogleCodeExporter commented 8 years ago

Original comment by justin.h...@gmail.com on 29 May 2009 at 6:11

GoogleCodeExporter commented 8 years ago
can we have some information on where you put the 3d covers, im getting 
nowhere...

Original comment by redmanma...@gmail.com on 30 May 2009 at 10:18

GoogleCodeExporter commented 8 years ago
/usbloader/3dcovers i believe

Original comment by justin.h...@gmail.com on 5 Jun 2009 at 12:26