Closed LordSk closed 13 years ago
Aim:
... int Force = 20.f; // original is 10.0f, tweak this pTarget->TakeDamage(vec2(0.f, -1.f) + Dir \* Force, ...);
and remove this (we shouldn't be limited at hitting like in vanilla):
m_ReloadTimer = Server()->TickSpeed()/3;
Aim:
and remove this (we shouldn't be limited at hitting like in vanilla):