Closed mrfizzy99 closed 3 weeks ago
Does not appear to be mergable as it needs to delete/replace the old file too.
https://github.com/helium/HIP/blob/main/0122-amend-service-provider-hex-boosting.md
Stakeholders section is too vague "The MOBILE Subdao" isn't specific enough. How does it affect subscribers? Suggest: Service Providers assigning boosted Hex Rewards Possible earnings change for
In Deployment Impact. Who has agreed to code this or who are you requesting to code it?
This looks like this still needs some conflict resolution / rebasing, @mrfizzy99.
HIP 122: Amend Service Provider Hex Boosting
Summary
This HIP aims to do three (3) things to amend HIP-84 Service Provider Hex Boosting.
HIP-84 Service Provider Hex Boosting, provides too much unilateral control over where rewards are distributed to any service provider at the expense of the network PoC distribution pool with no limits. If a service provider decides to hex boost all of Miami, the rewards distributed on behalf of the network is disproportionate to the amount burned and will disincentivize the remaining nationwide deployments on the network for the sole purpose of that service provider, ultimately dictating where the majority of rewards should go. While this author understands that the first service provider on the network is key to the network's success for future service providers to join, it should not be at the detriment of the network's natural expansion nationwide into other cities, and internationally. Boosted Hexes rewards should be a minor part of the tokenomics distribution. With this in mind, part of this amendment also benefits the service provider in regards to HIP-84.
Prior / Related HIPs
Motivation
This HIP is being proposed to address some concerns about the original implementation of HIP-84.
Stakeholders
Detailed Explanation
This HIP aims to do three (3) things to amend HIP-84 Service Provider Hex Boosting.
Create a dedicated Service Provider Hex Boosting Rewards bucket. This will be 10% of the current 60% PoC bucket.
Reduce the minimum time for Service Provider Hex Boosting to 3 months.
Limit FUTURE boost creation to a maximum of 10x.
Drawbacks
In the future (when there are only up to 10x boosts), this theoretically limits the maximum amount of boosted hexes that service providers could create and be active during a range of time without hitting the maximum bucket limit. Which in turn could no longer guarantee the 10x boosts and would eventually really become 9.8x boosts, or 9.5x boosts, and so forth as more boosted hotspots get rewarded from the bucket.
Rationale and Alternatives
There are a few alternatives to HIP-84 that are being discussed; however, the most prominent topic discussed is where the allocation of rewards comes from which this HIP addresses.
Unresolved Questions
I will add them as they come up in discussion.
Deployment Impact
This will impact the emissions allocation for boosted hexes, switching from being unlimited within the current PoC bucket to a bucket dedicated to boosted rewards and capped at 10% of emissions. Because of this, PoC rewards for non-boosted hexes will see an increase.
Success Metrics
The success of this HIP will show when over-boosted areas get rewards redistributed back into the regular PoC bucket.