Levels are trivial to go through since you just follow the path.
Originally it was added to ensure the entrance and exit were connected. Instead, we should first generate a level that has good connectivity properties, then partition the space, and then place the entrance and exit.
Levels are trivial to go through since you just follow the path.
Originally it was added to ensure the entrance and exit were connected. Instead, we should first generate a level that has good connectivity properties, then partition the space, and then place the entrance and exit.