Closed eswarborra closed 5 years ago
I want to see complete string inside my Unity..Is this possible
@eswarborra could you please attach your zipped IFC file or a similar example for testing?
Yes I will, But not in public :(.... can you please send me your mail id i will forward that IFC file to you.. My Mail ID : eswarkumar.borra@gmail.com
Seems like I got it working without the example. Please check latest master.
Changed files: Assets/Plugins/IfcEngineWrapper.dll Assets/IFCImporter/ScIFC/ImportIFC.cs Assets/IFCImporter/ScIFC/Manager.cs
Just check the box in the Manager component:
Please report back, if it's working. I may have missed a line (maintaining two projects for this one).
It is working, but some of nodes are missing.. Can you please share your mail id will send you my IFC file to you for better understanding what i am missing..
Basically i want to map and Show Values of particular objects with the help of our API.. If i get the unique code of each mesh , i can easily map and show the values in run time. When i open my IFC file with notepad, it showing UniqueCode but i can't see that inside Unity3D . Please do help, to achieve this. Please find the attachments for better Understanding
Ah I see. Yes the missing ones are not named and therefore the type is used.
I guess using the GUID is possible, but it won't work via naming the gameobject. We would need another component that is attached to the object and stores these values. Because you have GUID, name, description and type. And most of the people would need all of them.
I will see if I can do this the next few days. Just send your file to human@helpsterte.eu
Hi, Can You get my mail....?? Can you Please tel me there is any Update regarding this....
Yes, I did get your email. You will be notified of any update to this issue.
Thank you.. :)
@eswarborra please check latest master:
Wow Fantastic..Thank you...
No problem :) Just leave a comment when you have tested it and it is working for you, so I can close this issue.
@helpsterTee In Editor its showing fine form me...But when i am trying to build this an a app its showing errors. ( I tryed with iOS and UWP Windows platform )
Can please please help me regarding this... i made all maping with my API. but @unable to see output in my
Ah yes, someone mentioned this to me at the Christmas party last year. I have to remove the editor usage. Will look at it.
Ah yes, someone mentioned this to me at the Christmas party last year. I have to remove the editor usage. Will look at it.
Ok..Thank you. :) Can you please also look the same on UWP ..?
It should work for all platforms then, if that's the only problem. I'm including stuff there that's not available in release builds.
Wow that is great news thank you @helpsterTee ... I am waiting for the new build..
Hi, I there any way to show complete mesh name in my mesh.
I can load my IFC file into unity and i can see the 3D data also. But i am unable to see all data string inside the hierarchy. Please find the image for your reference.
Can any please help me how i can achieve this Image:1 This what i can see inside the IFC file in notepad
Image:1 This what i can see inside the IFC file in Unity3d
Thanks, ESWAR