A "Probes/Planes Before Crew" overhaul of the Tech Tree that builds on the those concepts by adding part upgrades through the B9PS system and gameplay elements from certain mods for mods which are currently supported.
Clamp-O-Tron working on a hypergolic fuel mix has given me the idea to add hypergolic engines to Kiwi Tech Tree, functionally converting those that are based off hypergolic engines in the same vein as CryoEngines. This will either patch in support directly if possible or keep to the same or very near conventions for compatibility. If Kerbalism is present, these engines would not have the ignition limits of Kerolox engines.
The idea would be to revamp the tech tree that could go one of two ways:
Use the current rocketry branch as the base which would contain an basic upgrade that takes the engines in its tier from 0 thrust to their baseline thrust. We then have three subbranches: Kerolox, Hydrolox/Methalox, and Hypergolic. The sub-branches would be at a lower cost to help maintain balance and not make it overly grindy to access. This would require nerfing all engines to begin with unless they have the upgrade for the baseline tier.
Have three branches: Kerolox, Hydrolox/Methalox, and Hypergolic and slightly lower the costs of each to keep the cost within each tier similar.
Clamp-O-Tron working on a hypergolic fuel mix has given me the idea to add hypergolic engines to Kiwi Tech Tree, functionally converting those that are based off hypergolic engines in the same vein as CryoEngines. This will either patch in support directly if possible or keep to the same or very near conventions for compatibility. If Kerbalism is present, these engines would not have the ignition limits of Kerolox engines.
The idea would be to revamp the tech tree that could go one of two ways:
Use the current rocketry branch as the base which would contain an basic upgrade that takes the engines in its tier from 0 thrust to their baseline thrust. We then have three subbranches: Kerolox, Hydrolox/Methalox, and Hypergolic. The sub-branches would be at a lower cost to help maintain balance and not make it overly grindy to access. This would require nerfing all engines to begin with unless they have the upgrade for the baseline tier.
Have three branches: Kerolox, Hydrolox/Methalox, and Hypergolic and slightly lower the costs of each to keep the cost within each tier similar.