henbagle / LE1CommunityPatch

Issue tracker for the Community Patch mod for Mass Effect 1: Legendary Edition
13 stars 0 forks source link

Multi Bugs and Issues I Think #109

Closed ShredzAlot closed 2 years ago

ShredzAlot commented 2 years ago

Normandy: - Navigator Pressly is not close enough to his console. (hands don't reach)

ScreenShot00002

ScreenShot00022

Citadel: - 2 Keepers aren't positioned correctly. The one in the Citadel Tower closest to where Kahoku is located is not centered (the one at the console, not in the middle) and the one in C-SEC control center is positioned too high.

ScreenShot00004

ScreenShot00011

Therum: - There is an invisible wall at the first set of fortified gates. (Not so much a wall as you can still shoot through it but more of a can't drive the mako over even though it looks flat enough to drive over).

ScreenShot00001

Noveria: - There are guards that still have weird colored helmets. NOTE: It seems this is the only guard that has this helmet problem still.

ScreenShot00012

Feros: - Right after first contact with Fai Dan you are set upon by Geth. As you move your way up the first set of stairs, there is an individual who is missing his dialogue about not wanting to die right before getting blow up.

image

image

(NOTE - I don't actually think this npc is in the LE version but the geth at the top still shoot at in that general direction.)

ScreenShot00009

ScreenShot00010

Bring Down the Sky: - The main base doesn't have a map marker.

ScreenShot00003

Planet Mavigon: - There is no map marker for the mummified Salarian (is it suppose to be unmarked?) also its referred to as mummified Salarian when its clearly a container. Maybe should be called "Coffin". idk.

ScreenShot00008

Planet Agebinium: - There's a weird audio glitch where the wind cuts in and out. Mostly when traveling towards the mine.

henbagle commented 2 years ago

Keeper Location Fixes: Citadel Tower Keeper (by Kahoku): File BIOA_STA70_02side_DSG.pcc Last two instance UIndexes swapped in ArchetypeToInstanceMap in Export 7774 as they were incorrect. This fixed the terminal VFX. The keeper being off-center is still WIP as there's some weird collision stuff going on here.

C-Sec Academy Keeper: Set Export 1003 to Z value -21360.9 in BIOA_STA30_05a_DSG.pcc image

ShredzAlot commented 2 years ago

A few of the Keepers seem to have this problem with their terminal VFX not activating. If you save and reload then this fixes the problem. Here is an example. Once you leave however and return then it will happen again.

ScreenShot00016

ScreenShot00017

henbagle commented 2 years ago

Guy who gets killed by Geth right after meeting Fai Dan: File: BIOA_WAR20_04a_DSG.pcc He was getting killed by the Geth instantly even though the geth were supposed to "miss" him until after his line, something probably changed in the underlying native code breaking this scene.

Export 252 set to PlotProtected, ModifyPropertyPawn added to sequencing to make him killable again after he says his line. image

henbagle commented 2 years ago

Mavigon Salarian Artifact: m_oAreaMap property added to Export 692 so the map note shows up on the planetary map after the artifact is scanned (not before). Text updated to read "Crate" on both the POI and the Map Note.

henbagle commented 2 years ago

The three Thorian Creepers on the stairs only activate if you go up to the top of the stairs before you destroy the first node, otherwise they never get activated at all. While an odd gameplay choice, it's not a bug, so I don't think we'll change it. Activating them would also potentially ruin the balance of the next fight.

henbagle commented 2 years ago

Fixed news report about Citadel: Signal Tracking. The elevator news report was set to play on completion of UNC: Rogue VI instead of Citadel: Signal Tracking. Someone must have confused their rogue AI missions.

Conditional 1138 updated via PlotManagerUpdate system to read the following

public function bool F1138(BioWorldInfo bioWorld, int Argument)
{
    local BioGlobalVariableTable gv;

    gv = bioWorld.GetGlobalVariables();
    return gv.GetBool(5440) == FALSE && gv.GetBool(5901) == TRUE;
}
henbagle commented 2 years ago

Ashley hands location fix: File: BIOA_NOR10_11_DSG.pcc

Ashley (Export 1730) X position set to -6073.416 Ashley's Laptop (Export 2028) Z position set to -37398.242 Crate under laptop (Export 1514) Z position set to -37411.066

image

henbagle commented 2 years ago

Pressley currently can't be moved for similar reasons as the keeper in the council chambers. As I'm preparing for the 1.2 release, I'm going to mark this issue as fixed, and open new issues for anything here that I haven't addressed yet. Thanks for the detailed reports!