Description of fix: Ported over the LE2 Skeletal Mesh Components for KRO_ARM_HVYa_MDL, KRO_ARM_HVYb_MDL, and KRO_ARM_HVYc_MDL (located in BIOP_KroHub.pcc and BIOD_KroHub_100MainHub.pcc) to replace the ones from LE1 in the file then adjusted the z-axis (subtracting 0-3 units from current coordinate) of each socket to minimize the remaining clipping. End result is Wrex's weapons on his back when equipped with heavy armor are no longer sinking into his mesh.
File: BIOG_KRO_ARM_HVY_R.pcc
Needs fixed in localized file? No
Export ID/TLK Str Ref: 377-380, 389-392, 407-410
Description of fix: Ported over the LE2 Skeletal Mesh Components for KRO_ARM_HVYa_MDL, KRO_ARM_HVYb_MDL, and KRO_ARM_HVYc_MDL (located in BIOP_KroHub.pcc and BIOD_KroHub_100MainHub.pcc) to replace the ones from LE1 in the file then adjusted the z-axis (subtracting 0-3 units from current coordinate) of each socket to minimize the remaining clipping. End result is Wrex's weapons on his back when equipped with heavy armor are no longer sinking into his mesh.