Closed Herobrine24 closed 2 years ago
Fixed in sequencing of BIOA_PRO10_07_DSG.pcc, in export 9168 Conversations sequence
Outlink to the light toggle (Export 8291) removed from Export 9090 and added to the "False" link of Export 848, so the light is only turned on by the FirstTimeSpeak trigger if you haven't had the initial conversation yet.
Describe the bug If you approach Warren and Manuel the second time after exiting the shed they're in, the trigger that initiates the conversation with the two when you walk into the shed for the first time enables the conversation lights before you even talk to them. The lights are never turned off unless you talk to Warren.
After talking to Manuel, the conversation lights are never turned off unless you talk to Warren.
To Reproduce Conversation lights triggered by the trigger
Conversation lights not turning off after speaking to Manuel
Expected behavior Conversation lights only turning on when talking with the two and turning off when you stop talking to them.
Other Considerations None.
Screenshots & Saves AT BIOA_PRO00 START_10_07
Before entering shed for the second time / After talking to Warren:
After entering shed for the second time / After talking to Manuel:
Game file BIOA_PRO10_07_DSG.pcc BIOA_PRO10_07_DSGLOC*.pcc