Closed Mike7099 closed 2 years ago
Fixed. File: BIOA_FRE33_00_DSG.pcc
I'm honestly not sure what fixed it, but I cloned in Ethan Jeong's face BioMaterialInstanceConstant to replace Export 766, and then re-matched the skin tone and beard texture. I tried for a while to fix it without cloning in other assets but I was unsuccessful.
Rondeeno has properly fixed this for 1.7:
In BIOA_FRE33_00_DSG, export 766 (BioMaterialInstanceConstant_326) had nearly all of its vector and scalar values changed, as well as the HED_Frek texture. The only changes that actually need to be made to have Jacob's eyebrows/facial hair match his hair color are adding HED_Scar_Scalar and setting it to 0, and removing the HED_Addn_Colour_Vector entry so that it reverts to the default value which his hair uses.
During the mission UNC: Lost Freighter, the guy on life support, Jacob, has dark hair but grey-bordering-on-white eyerows and facial hair.
Tested in two different careers, one without any mods, one with mods enabled, issue persists.