Closed Herobrine24 closed 1 year ago
I have the fix for this. TriggerStream_161 doesn't have BIOA_STA60_02rail loaded which causes the jump. Fixed by adding the file to the default streaming state and the stream_destiny streaming state.
File: BIOA_STA00
Describe the bug As you exit Flux and reach the end of the stairs leading into the upper wards, the game has to stop and load and render BIOA_STA60_02rail_DSG before continuing.
To Reproduce Exit Flux and head into the Upper Wards via the stairs.
Expected behavior BIOA_STA60_02rail already being loaded into memory by the BioTriggerStream prior to the one that renders it.
Other Considerations None
Screenshots & Saves "At BIOA_STA00 Start_STA60_03"
Game file BIOA_STA00.pcc Export 487 is the BioTriggerStream prior to the one that turns 02rail_DSG visible and lacks BIOA_STA60_02rail