Closed Herobrine24 closed 1 year ago
Roughly fixed. BIOA_STA20_01_LAY.pcc
Properties and binary of export 184 updated with ME1 data to properly target the STA20_towerbase mesh. Previously it was targeting an incorrect mesh.
Exports 545 and 645 updated to enable actor collision, which allows the mesh to actually receive the decal. bCollideActors set to true on 545, CollideActors and bBioIsReceivingDecals set to true on 645.
The lines on the decal make it look like trash but this is actually a feature of the mesh. If anyone talented at mesh editing wants to have a go at fixing it be my guest.
Fixed by correcting/adjusting UV's on mesh (un-mirroring that section) normals on flat surfaces should never mirror in the middle of a what's intended to be a flat face. seams up the arse if they do.
Describe the bug The decal above the Citadel Tower Elevator in the presidium is missing.
To Reproduce Stand infront of Citadel Tower Elevator in the Presidium
Expected behavior A decal like in the original ME1
Other Considerations None
Screenshots & Saves
![image](https://user-images.githubusercontent.com/73685731/187091273-9d48154d-4fc9-4434-b571-3068ae1742d6.png)
Game file BIOASTA20(01?)