henbagle / LE1CommunityPatch

Issue tracker for the Community Patch mod for Mass Effect 1: Legendary Edition
13 stars 0 forks source link

Some Building and Object Problems #185

Closed ShredzAlot closed 1 year ago

ShredzAlot commented 1 year ago

Amaranthine Base ScreenShot00020 Building is sunken into the ground to much.

Planet Altahe Mass Effect 2022-11-22 2_15_44 PM Mass Effect 2022-11-22 2_15_21 PM Main base and the rachni mounds are hovering to much. Hard to tell with these angles but they are.

Nodacrux Main Base ScreenShot00035 Thorian nest at the entrance is sunken to much into the ground.

Citadel Wards District Mass Effect 2022-08-03 2_42_38 PM Anyone whose come from the wards access section to the main wards area, you've probably heard a crate just go bang. I believe the crate is positioned at a weird angle and/or is getting pushed out of placement due to object bounds. Or something like that I'm no tech guy.

henbagle commented 1 year ago

Z values in Export 751, 1114, 3758, and 3760 updated in BIOA_UNC24_01_DSG.pcc for floating stuff on Altahe.

Updated many z values in BIOA_UNC31_01_DSG.pcc to fix Amaranthine sunken base. The ground is slightly sloped so it isn't perfect but it's much better. image

henbagle commented 1 year ago

Nodacrux Thorian Pod: Z value and drawscale updated on export 3082 in BIOA_UNC80_02_DSG.pcc

image

henbagle commented 1 year ago

Investigating the crate that goes bang. It's difficult to trigger so I am having a hard time fixing it. I believe it is BioInert_2 in BIOA_UNC60_03A_DSG.pcc but I am unsure.

ShredzAlot commented 1 year ago

Here's a video of the crate noise and a pic of the crate out of place. Its suppose to be "standing" up.

https://user-images.githubusercontent.com/95461294/217326631-923fccd5-6824-457f-a7ac-42d94009d939.mp4

Mass Effect 2023-02-07 11_48_13 AM