Closed ShredzAlot closed 1 year ago
Z values in Export 751, 1114, 3758, and 3760 updated in BIOA_UNC24_01_DSG.pcc for floating stuff on Altahe.
Updated many z values in BIOA_UNC31_01_DSG.pcc to fix Amaranthine sunken base. The ground is slightly sloped so it isn't perfect but it's much better.
Nodacrux Thorian Pod: Z value and drawscale updated on export 3082 in BIOA_UNC80_02_DSG.pcc
Investigating the crate that goes bang. It's difficult to trigger so I am having a hard time fixing it. I believe it is BioInert_2 in BIOA_UNC60_03A_DSG.pcc but I am unsure.
Here's a video of the crate noise and a pic of the crate out of place. Its suppose to be "standing" up.
Amaranthine Base Building is sunken into the ground to much.
Planet Altahe Main base and the rachni mounds are hovering to much. Hard to tell with these angles but they are.
Nodacrux Main Base Thorian nest at the entrance is sunken to much into the ground.
Citadel Wards District Anyone whose come from the wards access section to the main wards area, you've probably heard a crate just go bang. I believe the crate is positioned at a weird angle and/or is getting pushed out of placement due to object bounds. Or something like that I'm no tech guy.